Sakura Tools
🔥🔥🔥A Huge Collection of State-of-Art Batch Operators🔥🔥🔥
Finalize your model with tons of modifiers within a few seconds!
Bake pose of your model made from may objects at once!
With batch operations and help system, Sakura Tools enhances your entire workflow!
Highlights
- Process entire of your "model":
- Most of functions in the Add-on supports batch processing on multiple objects, as well as your "model (armature and relative objects)" entirely.
- Apply entire modifier stack at once:
- Let you apply complex modifier stack at once, no matter how many modifiers on your object, or objects, or your model.
- Preserve Shape Keys:
- All operations on mesh objects are compatible with Shape Keys. No worries!
- Wide variety of handful tools:
- From renaming, manage modifiers, pose baking, to armature editing, rigging. This add-on empowers entire workflow of character modeling!
- Manage your model and workspace:
- Originally invented "model change checker", Image Manager, Zombie Data cleaner, keeps your workspace clean and visible.
- Comprehensive Help System:
- All of special elements within this add-on has original Help System. Let you know what will be done by these operators!
For more information, please visit Sakura Creative Suite
Changelog
- 2024/07/27: v1.0.19
- Create Dual Joint: Fixed an issue that the operator causes error if Create Helper Bone or Create Tip Bone is disabled.
- 2024/07/23: v1.0.18
- All of operators which applies Modifiers: Fixed the situation where shape keys are lost or corrupted when applying Mirror Modifiers with vertex merge enabled.
- For example, on a mesh mirrored along the X-axis, if a vertex that is within the merge threshold in the base shape is outside the threshold in the shape key, when the Mirror Modifier is applied, it becomes a new vertex, and the shape cannot be integrated due to the mismatch in the number of vertices. With this feature enhancement, the corresponding vertex on the shape is moved to a position where it is merged, preventing the shape from being lost.
- When this process is performed, a warning is displayed in the information window. If the shape is not as intended, it is recommended to undo the operation and check the shape key's shape.
- For modifiers other than Mirror that cause shape key vertex count mismatch, the shape key content is simply lost, and the process continues. Such shape keys are appended with "_LOST" after the name after processing.
- For example, modifiers such as Solidify (with vertex merge enabled) and Remesh are prone to shape key vertex count changes, making shape keys easily lost.
- 2024/07/20: v1.0.17
- Insert_Parent_Bone: Fixed where new bone's name was based on parent's name. It now properly named after target bone's basename + LR suffix.
- 2024/07/15: v1.0.16
- Create Dual Joint: Fixed an issue that causes runtime error when generating and placing helper bones.
- 2024/07/11: v1.0.15
- Object Context Menu: Moved Shape Key Display to a submenu
- 2024/07/09: v1.0.14
- Fixed apply_modifiers_preserve_shapekeys: This function now handles RuntimeError which is rised when processing shapes which has different vert count from basis. Apply Modifier operators now shows report and keeps running.
- 2024/06/03: v1.0.13
- Create_Bones_From_Edges: Fixed error when setting bone layer/collection
- bake_pose: Operator panel now displays help button for showing reasons of pose asymmetry.
- bake_pose and check_pose_symmetry: Ignores base bone checks which have no pose transforms when checking pose symmetry.
- 2024/05/12: v1.0.12
- Create Dual Joint: Changed to make the helper bone a child of the base bone or reverse bone. Removed the option to make helper bone child of base bone's parent.
- Bone/Rig creation operators: Fixed an issue where bone collections were not properly assigned in Blender 4.1 and later.
- 2024/05/11: v1.0.11
- Batch Apply Modifiers: Fixed to properly retain data names for objects with shape keys. Also fixed to properly update the viewport after applying.
- 2024/05/10: v1.0.10
- Following operators are now available from Mesh Edit Mode.
- Weight Transfer
- Check Vertex Group Mirror
- Clean Mesh Data
- Rearrange Decals
- 2024/04/15: v1.0.9
- Bone/Rig Creation Operators
- The operator options for specifying bone collection now displays all collections within the armature (Blender 4.1+)
- Bone's collections will be unchanged when the bones about to create are already exist and bone collection is not specified in the operator options.
- Temporal Shrinkwrap
- When exiting edit mode, the vertex group used for specifying which vertices are wrapped to, is now removed from the object.
- 2024/04/08: v1.0.8
- Hotfix: Fixed an issue which causes error on load on MacOS. Fixed path string processing.
- Hotfix: Attach Custom Normal
now properly work on Blender 4.1.
- 2024/03/31: v1.0.7
- Hotfix: Fixed an issue where Blender crashes when applying Subsurf to many objects at once.
- Implemented the internal apply_modifiers() function in a better way.
- Object Context Menu: Added Shape Key Control for Active Object
- batch_apply_modifiers: fixed typo in the description of the operator
- 2024/03/28: v1.0.6
 - Batch Apply Modifiers: Fixed for object appearance properly updated after applying modifiers.
 - Batch Remove Modifiers: Support for Armature modifier removal.
- 2024/03/25: v1.0.5
 - Support for Blender 4.1
- 2024/03/15: v1.0.0
 - Initial Public Release
Sakura Tools for Blender