VRToon Shader Manger V2
🔥🔥🔥The Ultimate NPR Shading Solution for Blender🔥🔥🔥
Highly customizable, batch control, high quality anime-looking in a few seconds!
Unleashing Blender Eevee's potential, this add-on brings state-of-art NPR shaders with insanely advanced Shader Manager UI.
Let's create best anime-looking characters and scenes with minimum effort!😍😍😍
VRToon Shader Manager V2 is hugely upgraded from the former "VRToon Shader" add-on. It is now considered a completely new product, standing on its own.
Key Features
-
Cel Look and Semi Real VRToon Shaders:
- This add-on comes with 2 highly customizable NPR Shaders, covers different needs. And you can switch between shaders in a blink of time.
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Parametric, Productive, Flexible :
- Default shaders generates NPR results parametrically, produces best looking with great flexibility.
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Extremely easy to Set-up:
- With the VRToon Shader Manager, just 1 click to setup the shader for your entire model.
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Rapid tweaking:
- The VRToon Manager allows you to tweak shading parameters on entire model at once.
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Put your own shaders in:
- The VRToon Manager can handle any shader, as long as it is a Node Group.
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Advanced outline generator:
- You can add advanced, beautiful outline to your model easily with VRToon Manager.
For more information, please refer the online documents:
Change Log
- 2024/11/14: v.2.3.0
- Added blender_manifest.toml for working as an Extension.
- Core: Improved node link preservation on shader variant switching and shader update.
- It now preserves all links that are connected to the VRToon node group.
- Links are identified by the socket name, so it is recommended to use the same socket name for the same purpose.
- Core: Fixed an issue where the manager panel is not updated when switching shader variants.
- Shader:
- Added Unlit
shader variant.
- It is a very simple shader that doesn't react to light.
- Useful for texture paint or review diffuse textures.
- Added MatCap
shader variant.
- It is a shader that produces procedural MatCap effect.
- Useful for reviewing models shape and form.
- Added PBR
shader variant.
- It is a wrapper shader for Principled BSDF.
- Useful for working with PBR materials.
- Semi Real and Cel Look: Fixed handling of Normal input.
- Now it works as same as other built-in shaders.
- All Shaders: Tweaked all socket types for better usability.
- Manager: Improved panel sync. Now it updates the panel when the shader variant is switched.
- Manager: Added parameter type BOOLEAN
and INT
for more compatibility with Blender 4.2 or later.
- Manager: Show Alpha
on parameter panel is now default to True.
- UI: Minor UI improvements.
- General: Fixed several minor bugs.
- 2024/11/11: v2.2.8
- Outline:
- Convert to MMD Tools - Changed Power Factor
to be 1.0 by default.
- Newly created mmd_edge_scale
vertex group no longer be locked.
- 2024/08/27: v2.2.7
- Outline: Fixed an issue where it causes error when adding/removing outline on object which has empty materials.
- 2024/08/11: v2.2.6
Outline: Added Show On Cage and Show on Editmode options for outline Add Outline operator.
Outline: Changed how to handle outline properties. Now outline thickness can be animated.
Outline: Added 'Allow Outline' option on Objects. Set it false on objects which you don't want to have outlines.
- 2024/07/21: v2.2.5 (Hotfix)
- Core: Fixed the new handlers for monitoring material changes was causing error on Blender 4.1 or earlier.
- Core: Fixed VRToon Manager was internally causing errors on Blender 4.1 or earlier.
- Shader: Fixed Semi-Real and Cel-Look shaders sometime produce black artifact for specular highlights when the light is very strong.
- 2024/07/21 v2.2.4
- General: Added Eevee Next related material properties on the manager for better Blender 4.2 compatibility.
- You can now fully batch control Eevee Next related material properties from the manager.
- Outline:
- Outline material is now more compatible with Eevee Next.
- Outlines transparency now works with its owner materials Material Alpha
setting on VRToon Node.
- To achieve this, outline materials now will be generated for each VRToon materials.
- You need to use Add Outline operator to update outline materials.
- With Remove Outline operator, all of the corresponding outline materials will be removed.
- Add Outline operator can now target entire Model. Just select the armature and run the operator.
- Shader: Added "Cast Shadow" socket to VRToon Semi-Real and Cel-Look shaders.
- This socket can control shadow density casted from the object by material basis.
- Utility: Added "Remove Disable Shadow nodes" operator.
- This operator can be used to remove all "Disable Shadow" nodes from the selected VRToon materials.
- Core: Improved object selection / active material monitoring for more consistency and reliability.
- Fixed several minor bugs.
- 2024/07/18 v2.2.0
- General: Added support for Blender 4.2 series (Eevee Next).
- When blend file is loaded, vrt_outline
material will be automatically converted to fit with the new rendering system.
- Minimal supported Blender version is now 3.6.5 (LTS).
- Append / Update VRToon: Added version select feature for future compatibility.
- Choose latest one if you using latest Blender version.
- Core: Minor optimizations on core functions.
- 2024/07/10 v2.1.9
- Outline: Fixed UV coordinates wrapping issue which causes Runtime Error when adding/updating outline color on objects with UVs outside of 0-1 range.
- 2024/04/08 v2.1.8
- Hotfix: Fixed an issue which causes error on load on MacOS.
- Fixed all other functions that uses directory separator for cross-platform compatibility.
VRToon Shader Manager for Blender