$20+

VRToon Shader Manger V2

5 ratings
Buy this

VRToon Shader Manger V2

$20+
5 ratings

🔥🔥🔥The Ultimate NPR Shading Solution for Blender🔥🔥🔥

Highly customizable, batch control, high quality anime-looking in a few seconds!

Unleashing Blender Eevee's potential, this add-on brings state-of-art NPR shaders with insanely advanced Shader Manager UI.

Let's create best anime-looking characters and scenes with minimum effort!😍😍😍


VRToon Shader Manager V2 is hugely upgraded from the former "VRToon Shader" add-on. It is now considered a completely new product, standing on its own.


Key Features

  • Cel Look and Semi Real VRToon Shaders:
    • This add-on comes with 2 highly customizable NPR Shaders, covers different needs. And you can switch between shaders in a blink of time.
  • Parametric, Productive, Flexible :
    • Default shaders generates NPR results parametrically, produces best looking with great flexibility.
  • Extremely easy to Set-up:
    • With the VRToon Shader Manager, just 1 click to setup the shader for your entire model.
  • Rapid tweaking:
    • The VRToon Manager allows you to tweak shading parameters on entire model at once.
  • Put your own shaders in:
    • The VRToon Manager can handle any shader, as long as it is a Node Group.
  • Advanced outline generator:
    • You can add advanced, beautiful outline to your model easily with VRToon Manager.

Original character "Sakura Haru" - Rendered with VRToon Cel-Look

Original character "Ryoka F Wendel V2" - Rendered with VRToon Cel-Look. Using some settings for hard surfaces and emission effects.

Suzanne - Rendered with VRToon Cel-Look. Explicit Specular and Rim light effects.


For more information, please refer the online documents:

Change Log

- 2024/11/14: v.2.3.0

- Added blender_manifest.toml for working as an Extension.

- Core: Improved node link preservation on shader variant switching and shader update.

- It now preserves all links that are connected to the VRToon node group.

- Links are identified by the socket name, so it is recommended to use the same socket name for the same purpose.

- Core: Fixed an issue where the manager panel is not updated when switching shader variants.

- Shader:

- Added Unlit shader variant.

- It is a very simple shader that doesn't react to light.

- Useful for texture paint or review diffuse textures.

- Added MatCap shader variant.

- It is a shader that produces procedural MatCap effect.

- Useful for reviewing models shape and form.

- Added PBR shader variant.

- It is a wrapper shader for Principled BSDF.

- Useful for working with PBR materials.

- Semi Real and Cel Look: Fixed handling of Normal input.

- Now it works as same as other built-in shaders.

- All Shaders: Tweaked all socket types for better usability.

- Manager: Improved panel sync. Now it updates the panel when the shader variant is switched.

- Manager: Added parameter type BOOLEAN and INT for more compatibility with Blender 4.2 or later.

- Manager: Show Alpha on parameter panel is now default to True.

- UI: Minor UI improvements.

- General: Fixed several minor bugs.


- 2024/11/11: v2.2.8

- Outline:

- Convert to MMD Tools - Changed Power Factor to be 1.0 by default.

- Newly created mmd_edge_scale vertex group no longer be locked.


- 2024/08/27: v2.2.7

- Outline: Fixed an issue where it causes error when adding/removing outline on object which has empty materials.


- 2024/08/11: v2.2.6

Outline: Added Show On Cage and Show on Editmode options for outline Add Outline operator.

Outline: Changed how to handle outline properties. Now outline thickness can be animated.

Outline: Added 'Allow Outline' option on Objects. Set it false on objects which you don't want to have outlines.


- 2024/07/21: v2.2.5 (Hotfix)

- Core: Fixed the new handlers for monitoring material changes was causing error on Blender 4.1 or earlier.

- Core: Fixed VRToon Manager was internally causing errors on Blender 4.1 or earlier.

- Shader: Fixed Semi-Real and Cel-Look shaders sometime produce black artifact for specular highlights when the light is very strong.


- 2024/07/21 v2.2.4

- General: Added Eevee Next related material properties on the manager for better Blender 4.2 compatibility.

- You can now fully batch control Eevee Next related material properties from the manager.

- Outline:

- Outline material is now more compatible with Eevee Next.

- Outlines transparency now works with its owner materials Material Alpha setting on VRToon Node.

- To achieve this, outline materials now will be generated for each VRToon materials.

- You need to use Add Outline operator to update outline materials.

- With Remove Outline operator, all of the corresponding outline materials will be removed.

- Add Outline operator can now target entire Model. Just select the armature and run the operator.

- Shader: Added "Cast Shadow" socket to VRToon Semi-Real and Cel-Look shaders.

- This socket can control shadow density casted from the object by material basis.

- Utility: Added "Remove Disable Shadow nodes" operator.

- This operator can be used to remove all "Disable Shadow" nodes from the selected VRToon materials.

- Core: Improved object selection / active material monitoring for more consistency and reliability.

- Fixed several minor bugs.


- 2024/07/18 v2.2.0

- General: Added support for Blender 4.2 series (Eevee Next).

- When blend file is loaded, vrt_outline material will be automatically converted to fit with the new rendering system.

- Minimal supported Blender version is now 3.6.5 (LTS).

- Append / Update VRToon: Added version select feature for future compatibility.

- Choose latest one if you using latest Blender version.

- Core: Minor optimizations on core functions.


- 2024/07/10 v2.1.9

- Outline: Fixed UV coordinates wrapping issue which causes Runtime Error when adding/updating outline color on objects with UVs outside of 0-1 range.


- 2024/04/08 v2.1.8

  - Hotfix: Fixed an issue which causes error on load on MacOS.

  - Fixed all other functions that uses directory separator for cross-platform compatibility.


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